Organizations



Several noble families were stripped of their titles and lands by the Sovereign in the early days of the Empire. They were branded with scorn and for centuries avoided by the wider populace, losing influence and power over time until they lay forgotten. The descendants of these families still believe in their right to their titles and lands, that they were robbed of their heritage. Some simply seek what they believe is theirs, while others plot more drastic gestures - the overthrowing of the Sovereign and end of the Empire.
The [[Base info](Campaigns/Empire - Civil War/Empire - Civil War (Base info|Campaigns/Empire - Civil War/Empire - Civil War (Base info]].md#Marcel,%20the%20Reformer%20(Unionists)|Unionist) faction has made deals with some of the families in the Southwest of the Empire that, if supported, they will get their estates and property back. While most of the lords have been either eradicated, reduced to nothing, or escaped the Empire - some still have influence and power of various kinds.
- Amphion Family -> Destroyed long ago, only one living descendant remains at the time of the Imperial civil war.
- Mossar Family -> Said to have initially escaped the onslaught by the Pheagon dynasty and headed out east, establishing a new estate that now lies abandoned. No one knows what happened to them in the end.



He will speak in short terms and use few words unless the players peak his interest. He will be listening in on their conversation.
[!info] He will be willing to assist the players with knowledge or spells if their reputation is above 25.
- Steps of the Ancients
- Hidden in the past
- Serdeil's hidden keep (if previous completed with letter delivered)

A mythical figure that is said to whisper cryptic verses to select individuals but unknown to the wider world.
They are a lich living in the Siratian Hinterlands. He can telepathically send verses to people who have both ironblood and dwarven lineage somewhere in their bloodline. Dwarven lineage being incredibly rare after the events of The Disappearance.
They are allied with Theros and are aiding them through their manipulations. Theros hopes to get an army out of this alliance, but Threnodex will turn on him if and when convenient.
He plans to bring back the entirety of the dwarves as an army under his control and get revenge against the Pheagons.
To do so he needs #placeholder , #placeholder and the Soul Shard that is in Mistcrag mines as it contains some of the memories of the mind forger, which contain the blueprints and methods to build a hive-beacon.


They speak in a monotone voice (like Observers from Fringe).
- They serve the Cthonian's will.
Contrast (to fill)#
- They have seen Valendris Nyssar during the stakeout at Mistcrag mines and something is drawing them to him.
Edges#
- They will eliminate even his father or themselves should the Chthonian demand it.
Practicals (backstory/tangible event relevant now)#
- They were given up by their father (Valendris Nyssar) so that their elder brothers would be healed of sickness. They do not know of their family or any other life but the Chthonian's and their will.

The guild derives its name from its leader, an individual who resides deep underground in the Umbral chamber, from where they direct members of the guild to do their bidding. Each and every shadow is a place from which they can observe or speak in whispers, issuing orders.
In exchange for something they deeply desire, people can leave their firstborn child to the guild, relinquishing their child to the Cthonian's whims. Thus the members are part of the guild from birth, not knowing any other life.
On the rare occasion they might be willing to accept other forms of payment or even to provide certain items that are otherwise unobtainable.
As envoys, they break into abodes stealing seemingly irrelevant objects, oftentimes of little to no value, but all said to be connected to some unknowable, shadowy plan of their cruel master. Those that succeed are richly rewarded, those that fail are discarded one final time.